![]() ![]() She also appears to become more attuned to color and musical tone in the world around her, similar to someone who holds many Breaths. She begins to hear a voice in her head that appears to provide information and suggestions directly to her (presumably the Dawnshard itself). Rysn gains certain abilities after becoming a Dawnshard, but the exact extent of these abilities is not yet known. ![]() In public, she moves by wheelchair, porter, or palanquin and, later, by a fabrial-enhanced levitating chair designed by the Ardent Rushu with assistance from Huio. She furnished her office with long benches on which she can slide as a mobility aid. įollowing an accident during a trade in the Reshi Isles, Rysn no longer has the use of her legs. She is seen making great strides in addressing this fault during her time in the Reshi isles and Aimia. Her biggest fault, as defined by Vstim, is her prejudice against other nations and cultures. She is a good observer of character and determined when she bargains. Rysn was trained as a merchant by her babsk Vstim. She usually prefers to wear vests over long-sleeved shirts and ankle-length skirts. She wears a glove on her safehand, although she finds the practice of covering safehands a silly tradition resulting from Vorin cultural dominance. Rysn has the long, white eyebrows typical of Thaylens that she tucks behind her ears. ![]()
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